Social-First Gaming Company


San Francisco, CA, USA


  • Anton Bernstein (CEO)
  • Jimmy Xu (CTO)

On a mission to create deep, rich games that are “social by design” and built to last for decades.

Pocket Worlds is focused on building a portfolio of games putting social gameplay elements (such as trading, messaging, and peaceful contests) at the core of its titles. Its first app is HighRise, a design MMO, combining spatial decor and design with avatar-driven experiences.

These gameplay elements are layered onto virtual hangout spaces, activities, and tournaments as drivers of everyday content and engagement.