Gaming and interactive media entrepreneurs since 1997, our knowledge runs deep.
INDUSTRY INSIGHTS
Decades of sector experience.
Together with our distinguished investors and strategic partners across the globe, we provide entrepreneurs with profound expertise, network access, and capital sources.
Executive Summary Though the rise of web3 and blockchain technologies has created many opportunities for new approaches to game design, games development, and digital asset ownership, when it comes to…
Ethereum currently has the strongest network effects of any smart contract layer 1 blockchain. Relative to other blockchain ecosystems, Ethereum has more developers, tooling and infrastructure. Despite its limitations, it…
Introduction The Move whitepaper was first published in 2018 at Facebook as part of the Diem project. It laid out a novel approach for securely creating digital assets centered around…
Considering the Future of Interoperable Game Assets Interoperability is a bit of a buzz word in Web3 circles, but what is its definition in practice, its practical applications, and what…
There has been no shortage of VR news of late. Now, the most pressing question in everybody’s mind is whether VR/AR will prove to be the next leap in human-computer…
Avatars have evolved dramatically along with the consumer media landscape. From static “avi” profile pictures on Twitter, Quora, and your favorite subreddits, to fully interactive characters inside AAA games, avatars…
After an extended hiatus, the BITKRAFT annual summit returned September 19-20, 2022, with over 400 investors, entrepreneurs, strategic partners, and high-profile speakers convening at Chelsea Factory in New York City.
In October last year, we shared our Perspectives on Extended Reality — an umbrella term by which we encompass Augmented, Mixed, and Virtual Reality. Much has happened since then, from…
In this piece, we showcase what are some of the most promising responses to the technology’s overblown environmental impact, including Proof of Stake, scaling solutions, greener energy sources, and offset…
“Trees are the world’s most promising carbon capture solution, with potential for immediate impact.” BITKRAFT's #008000 Initiative and Partnership With Terraformation There is an increasing need for each of us…
Playing video games, it's easy to forget how much calculation is actually running in the background to produce what you're seeing. Everything from a game's physics to its lighting and…
Introduction A few months ago, we wrote an Insights piece that explored how gaming could potentially drive greater adoption of decentralized blockchain technology. While it’s still early, signs suggest this…
Think of your fondest gaming memory, and it's likely music also comes to mind. Whether that memory has to do with the most epic of battles or the most emotional…
We're excited to share our insights on the creator economy via a previously confidential recording of a presentation from our September 2021 LP Summit. Carlos Pereira and Sebastian Park are…
BITKRAFT hosted its 2021 Virtual Summit in September with participation from over 250 limited partners, portfolio company representatives, as well as strategic partners, executives, and friends from the gaming industry.
A collaboration between BITKRAFT Ventures and Naavik In 2021, gaming—consistently reported as a roughly $175B industry¹—stands as the largest media category by revenue. Having recently claimed the leading position from…
“Talent is equally distributed, but opportunity is not.”— Leilah Janah, Founder and Former CEO of Samasource (1982 – 2020) Our Motivation and Responsibility At BITKRAFT, we believe that creating equal…
The video game market is substantial. Valued at $175 billion in 2020, there are over 2.7 billion gamers globally. That’s 1 in 3 people. At the same time, gamers can’t…
A Brief History of the Creator Economy Traditionally, creators tend to be individuals or small groups. There is good reason for this: their products (creations) are reflections of their distinct…
Have you ever wondered why riding your Peloton, learning a language on Duolingo, or trading stocks on Robinhood feels so intuitive and fun? All three (non-gaming) companies use game design…
Overview As remote-friendly conferences, shows, and events have become commonplace in the wake of COVID-19, few organizers have taken a truly digital-first approach, redefining what’s possible from the (virtual) ground…
Overview BITKRAFT has formed the BITKRAFT Advisory Board (BAB) to add further depth and major market experience to our team. We are excited to welcome our new advisors Jen MacLean…
Roundhill Investments CEO Will Hershey is back with the latest gaming industry perspectives and public market insights at the BITKRAFT LP Winter Update.
BITKRAFT Ventures, a venture capital firm focused on gaming, esports, and interactive media, today announced the close of BITKRAFT Ventures Fund I at $165M, above the initial $125M target.
Roundhill Investments CEO Will Hershey (creator of the #1 esports and betting ETFs $NERD and $BETZ) shares his industry perspectives at the BITKRAFT LP Summer Update.
On April 10, 2020, Jens Hilgers (Founding General Partner at BITKRAFT) appeared live on Varney & Co. at Fox Business to discuss gaming and esports trends during the coronavirus pandemic.
Enjoy this conversation between legendary polymath game designer Raph Koster (Former Lead Designer of Ultima Online and Creative Director behind Star Wars Galaxies) and Scott Rupp.
Check out this engaging and inspiring presentation by Jeff Chau on mobile esports. Jeff is providing a broad overview of the games, the geographies, the player demographics, and more.
Watch this 45-minute fireside chat with Marc Merrill (Co-Founder and former President of Riot Games) and Mike Morhaime (Co-Founder and former President of Blizzard Entertainment).
Over the course of two days in early February, we hosted over 120 investors, entrepreneurs, strategic partners, and high-profile speakers at our inaugural BITKRAFT Summit (annual LP and portfolio conference).
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